Saturday 1 May 2010

Bipedding The Models

The second problem was when the feet moved, it impacted on the opposite foot. This was because the bone weighting was not correct. This was completely new to me but was eventually worked out and solved. By reducing the weight in certain places it meant the biped moved the mesh more naturally. I also had to increase the size of the bones in the leg in order to make the model walk more naturally. It is still not perfect but a great deal better than it was.



After the fox was completed the security guard was given his skeleton. The biped bones were easier to create that the fox as the model is human shaped. Again a skin modifier was applied to connect the bones with the mesh. Using the footstep tool a few footsteps were made to see if the model was able to move how it should. I noticed that firstly the eyes and hat were not following the mesh. This was because there were not connected to the biped. This was easily solved by using the link tool.



The first model that was bipedded was the fox. Using the biped tool a human shaped biped was created and rotated 90 degrees so it could be transformed into an animal shape. Once the biped and its bones were shaped and placed accordingly a skin modifier was applied to the fox and the bones added. Luckily enough no bone weighting needed to be changed.

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