Sunday 2 May 2010

Scene 3 - Fox in Corridor

Finally a camera was added that would follow the fox down the corridor until the ghost appeared. The foxes back left leg with the mesh problem was purposely left out of shot so the deformation was not seen and it just looks like the fox is crouching down to avoid being seen.



Some object were added to the scene to make it look more interesting. A chair from the theatre was imported into the scene using the merge function. A high specular and gloss was applied to the poles to reflect the light, making it look more realistic. The rest of the fox's walk sequence was added. To create a pause effect I created another .bip file were the biped was not animated. This caused a strange problem whereby the foxes leg would cause the mesh to collapse and look strange. No solutions was found to correct this at this time. The amount of frames was increased once again to 1000 in order to accomodate all the animation.



The ghost in the scene was not as visible as intended. The feet could be clearly seen however the body could not. To make it clearer a target spot light was added and the intensity was massively reduced to make it look like a shadow.



A dummy security guard was made that would be in shadow and appear at the end of the corridor. Using the footsteps tool the security guard was made to walk across the end of the corridor. A spray patch was created to give the impression the room has a leak. The rain count was reduced to one and the size was increased so it was clearly visible.


The rooms box was converted to an editable poly, so textures could be applied to each individual polygon. A wood texture was added to the floor then the theatre stars materia lwas added to the walls and ceiling. Finally the lighting of the room was changed. An omni light was added at the far end to illuminate the fox and the end of the room. A target spot light was also added to illuminate the top of the fox so its head was not in the shadow.



To start this scene I needed to build the room. I created a box and used the normal modifier to reverse the polygons. I then added a few walk sequences to the fox using the motion mixer to get an idea how the scene would look. The amount of frames in the scene was then changed from 500 to 800.

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