Thursday 6 May 2010

Scene 4 - The Mask

Finally a couple of camera were added to the scene. The first would pick up the fox walking into the room. The shot was designed to be above the fox's legs so the lack of a walk sequence was not scene. Instead the fox's head and spine move up and down to give the impression he is walking. The second camera captures the animation after the fox see the mask.


The mask was animated to fall in the water. I planned to use reactor in this scene for the water however this was not possible as every time I tried to preview or create the animation 3DS would freeze. To compensate I added some key frames that would show the mask bobbing up and down in the water.



I then started working on the animation in the scene. Using the auto key function the biped of the fox was manipulated into different positions to give the impression the fox saw the mask that made him jump. Finally the fox's mouth is tweened so it looks like he is talking.



Lighting was added to the room. Firstly an omni light to illuminate the room, then a target spot light that is focused on the mask.



Before animation could be added, the scene needed to be created. I decided to set this scene in a backstage storage room. I created the basic room shape using a box with a normal modifier attached to reverse the polygons. I Added a few chairs and pipes from the previous scenes. I created a few boxes also and textured them with an image of a box. Finally the mask was created and given a turbo smooth modifier. A plane that would act as a sheet covering a chair would make the mask look more like a person in the eyes of the fox.

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