Saturday 1 May 2010

Scene 1 - Storm

Finally a couple of cameras were added to the seen. The first was outside the theatre to show the fox walking along the street. a positioning tween was added to make the camera pan slightly to show a close up of the fox entering the theatre. The second camera is a static camera in the foyer to show the security guard being alerted to the foxes presents.



The next step was the make the security guard patrol the foyer corridor. This was easy to do thanks to the footstep tool in the motion box. Numerous footsteps were added and then the head was rotated slightly to show the door shutting alerted the security guard.




After a lot of search Internet forums I came up with the idea of attaching a dummy box to the bipeds COM. Adding a key frame that would rotate the box meant the model would also rotate. It does not look perfect as the animation speeds do not perfectly match however it was the only solution. So the box did not show up on the rendering I unchecked the rendering properties in the object properties box.






One of the biggest problems I faced so far was how to make the fox walk forward but turn a corner at the same time. I initially thought that I may be able to use the path constraint tool of the bipeds COM part. This did not work and ended frustratingly in error messages.





After I created the foxes walk along the street. To do this the motion mixer was used to import and .bip file of a walk animation I created for the fox. Adding a transition track meant the .bip could be looped over and over.




To create a realistic looking walk for the fox I created a .bip file. Planted keys were used to anchor the foxes feet to the ground when they needed to be in the walk sequence. The keys were then set free when the legs moved.




The first animation added to the seen was rain and lightning. A problem was found that was if the other models were too big the rain would only fall within a small area. I tried adding multiple spray objects but the result was not satisfactory. To resolve this I scaled down the theatre. This was simply created using the spray tool. Adjustments were made to the particle size and rain count to create a realistic looking shower of rain.





Before the animation could be applied I needed to import the models from the files into the one with the theatre. This caused massive problems that took quite a while to resolve. The big problem was that the firstly trying to export the models in different file formats meant that some were not able to find textures or import the biped correctly, as well as being different sizes.. I tried both .3ds and .obj extensions with no luck. The solution was to merge selected parts of the other .max file, however when coming to the security guard model it would not import properly. The mesh was completely jumbled up. This meant i had to merge the mesh and re do the biped for this model. The fox model imported with biped successfully.

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